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Toon Smacky test-comparison

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2nd edit: background added to left non-toon render, right toon render improved with softer shading, and slightly improved (and darker) background.


Test of pwToon shaders on 3D Smacky. Left image is a non-toon render with my usual Photoshop Action applied. Right image uses very carefully adjusted pwToon shaders.

No postwork except for running the Photoshop action (which is for overall color correction) and removing one crazy hair from her afro. Normally I have to mask off and color-correct each part of the non-toon Smacky to get her to look right, but this toon one looks pretty good with no extra work.

The main differences are that the toon one has colored outlines, more contrast but with lighter transitions, less metallic highlights, and slightly more toon-style (soft cel-type) shading. I think it gives her more personality and comes just a tiny bit closer to looking more hand-made than cold 3D. :)

Thanks very much for taking a look!
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1250x1000px 401.48 KB
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moriza's avatar
I`m toon style render fans so the right image better for me ;) I agree with everyone here who said not easy to produce great toon style image using 3D software or non stylized 3D models ( figures ) . Custom toon shader doesnt much help without doing some manual adjustment or extra works .

BTW I want to know despite several toon shader already arounds , is posible mix them with your old and clever Z- toon concept ?