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2nd edit: background added to left non-toon render, right toon render improved with softer shading, and slightly improved (and darker) background.


Test of pwToon shaders on 3D Smacky. Left image is a non-toon render with my usual Photoshop Action applied. Right image uses very carefully adjusted pwToon shaders.

No postwork except for running the Photoshop action (which is for overall color correction) and removing one crazy hair from her afro. Normally I have to mask off and color-correct each part of the non-toon Smacky to get her to look right, but this toon one looks pretty good with no extra work.

The main differences are that the toon one has colored outlines, more contrast but with lighter transitions, less metallic highlights, and slightly more toon-style (soft cel-type) shading. I think it gives her more personality and comes just a tiny bit closer to looking more hand-made than cold 3D. :)

Thanks very much for taking a look!

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Submitted on
January 26
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:iconmoriza:
~moriza May 8, 2013  New member Hobbyist Artist
I`m toon style render fans so the right image better for me ;) I agree with everyone here who said not easy to produce great toon style image using 3D software or non stylized 3D models ( figures ) . Custom toon shader doesnt much help without doing some manual adjustment or extra works .

BTW I want to know despite several toon shader already arounds , is posible mix them with your old and clever Z- toon concept ?
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:iconsnowsultan:
*SnowSultan May 8, 2013   Digital Artist
Thanks very much! I'm actually not sure if Poser still supports Z-Tooning, I last used it with Poser 4 and I think you have to do some sort of workaround because of how newer versions handle scaling. If you're using Studio, you'll get much better results with pwToon. I really think it's going to take a very customized shader to get any better results than what we're getting now. The new version of Blender has an interesting toon mode, but learning Blender is enough of a challenge, let alone getting a DAZ figure into it properly. ;)
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:icondaddysir:
~daddysir Feb 8, 2013  Student General Artist
I would have to say that the one with the deeper shadows is a better toon render! The one with your logo to be sure.
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:iconsnowsultan:
*SnowSultan Feb 8, 2013   Digital Artist
Thanks very much! I like that too, just hope I can duplicate it and that it wasn't a one-time thing. ;)
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:iconkillacam1982:
~killacam1982 Jan 27, 2013  Hobbyist Traditional Artist
Smacky is such a beautiful O.C you are extremelly talent4ed
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:iconsnowsultan:
*SnowSultan Jan 27, 2013   Digital Artist
Thanks very much, I'm glad you like her! :)
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:iconkillacam1982:
~killacam1982 Feb 3, 2013  Hobbyist Traditional Artist
Yup
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:iconposerfan:
*poserfan Jan 27, 2013  Professional
the toon one looks great, but I'm not so sure about the toon outline. I would try without the outline, I do find it interfering; especially on the skin parts (legs, arms outline). It makes her look pasted on the background compared to the non-toon version. Or at least the toon outline on the skin parts should be softer, this one is too harsh IMO.
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:iconsnowsultan:
*SnowSultan Jan 27, 2013   Digital Artist
I agree, the outline is a little too strong for my taste too. I made it darker in this case because it was showing up too light around the legs even after some other material adjustments. Since 3D outlines can't be varied, what's too light in some areas will be too dark in others because of the background. Combining multiple renders with the outlines on and off can fix it though. Thanks very much!
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:iconposerfan:
*poserfan Jan 28, 2013  Professional
Yeah, I know exactly what you're talking about. The joys of postwork!
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