Made slightly darker and added a bit more contrast and color.
Fixed Smacky's afro (more contrast). Thank you to everyone who suggested it, I honestly could not see much of a problem with it because of issues with my monitor. Also smoothed demoness breast slightly, other very minor fixes, and added violence warning.
I made a few small changes, mainly lighting (which I forgot to include earlier), minor color correction, and a slight improvement (hopefully) to the fist impact. Added flying sweat to emphasize force, motion blur to Smacky's arm. Also added some sweat on Smacky (10/29)
Smacky doing her second-most-favorite thing in the world, driving her fist deep into the soft, bare belly of a voluptuous demoness beauty. She might still find shopping more fun, but this is probably more exciting for the rest of us to watch.
Last week I found my original files for my image "And Stay Down" and among them was an incomplete (but still cool looking) early test render with some noticeable differences. I'm not sure why I abandoned this version, but I think it was a combination of it looking too busy and because my PC at the time only had 3 gig of RAM and this may have been too difficult to render (the zip file I found it in had all the elements as separate renders). Not to mention that the demoness' wings are from the DAZ Subdragon, so for every demoness in this scene, there's also a dragon with his body hidden. No wonder my PC back then couldn't handle it! I decided to reassemble and finish it in Photoshop, and this is the result.
Here are the most obvious differences between this early version and the 'true' one with Vyle: Smacky's pose, defeated demoness is not blonde (or Vyle), has no key, and is slightly more plump, her mask covers her nose here, three more demonesses are in background, and the background is a palace entrance instead of a small caged room. All figures were originally bald; demoness hair, horns, and other stuff was painted in postwork, Smacky's hair was cloned from the 'true' version and additional painting and cloning was applied. I didn't add a punch impact ripple or a motion blur of Smacky's fist on this version because of the way her arm and upper body are posed, to me it looks more like her fist either has already connected and she is grinding it into the demoness' stomach or that she's pulling it free. However, if you guys really want it to be a 'moment of impact', I might try to add the impact ripple and blur again.
I hope you like this one as much as the original! I think I might like this one a bit more myself.
Thanks for taking a look!
Rendered in DAZ Studio (get it free at www.daz3d.com), lots of postwork in Photoshop (unfortunately that isn't free).
Read all about Smacky here