edit: Really? Ray Rice - the football player who was suspended a whole TWO GAMES for beating his fiancee unconscious and serving no jail time - receives a standing ovation at training camp
This sort of news is mostly why I have such clear-cut heroes and villains in my story. I'm sick of seeing rotten people getting away with crimes, becoming famous for doing nothing (or even doing wrong), and being excused for bad behavior by their fans.
Thanks for the votes on the poll. I'm currently working on finalizing Eri (V4 one turned out to be good enough) and going back to an unfinished scene file of Smacky and Master Wendell's room. That's off to a pretty good start, I just need to begin work on making Smacky's side of the room much more messy.
-------------------New Smacky commission by JuneJenssen
and a fanart render by Sidhelord
. Thanks so much!
I recently bought the Allegorithmic Substance Painter/Designer indie bundle after trying the Substance Painter demo...those are some seriously impressive texturing tools for a lot less money than most 3D painters. I thought Photoshop CC's 3D painting tools were decent, but they're positively archaic compared to Substance Painter, and it's not even complete yet.
One of the main reasons why I did get it was because I'm starting to realize that texturing is really the 'weak link' so to speak of in 3D products. All of the main figures and most clothing and props look very nice when rendered texture-less in a neutral gray ('clay' rendered), but many come with simplistic textures that actually detract from the realism when they share a scene with more highly detailed elements and backgrounds. I've textured a little bit in the past with some success, but I'm hoping that I'll be able to improve and get more use out of products that I might otherwise overlook.
Shortly after buying the bundle, I came across this image on a game mod site and it pretty much hammered into me how important texturing is.
That is apparently a Skyrim screenshot using an ENB (shader and environmental modifier) and high-res textures, and even if this is running at 1 frame per second, it's still real-time - with animations, sounds, and music.
Makes me wonder if our 3D art community could learn a thing or two from things like this. Even the Miku Miku Dance animation I linked to below uses cloth and hair physics, and although sometimes choppy and low-res, it's more than we can do.
Thanks for visiting!
Definitely my favorite video in quite a while, and the most entertaining use of MMD (Miku Miku Dance) I've ever seen. This song will be stuck in my head for weeks. [MMD] Go! Go! Carlito!
Download the Genesis Smacky and Zero Utilities
Be sure to let me know if you make any art using her so I can feature it!
Download the Smacky INJ/REM files
for Poser and Studio here: www.snowsultan.com/free/smacky…
Be sure to let me know if you make any Smacky art!Make your own Smacky
Download my seam guides and other free stuff at www.snowsultan.com
Smacky icon by Xamag